Am having the same problem as this guy, stuttering on CSGO and LOL, but not on Overwatch.
Stuttering in Games
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08:54:33 Using config file “C:/Users/Petar/Superposition/null_config.cfg”
08:54:33
08:54:33 ---- Plugins ----
08:54:33 Loading “GPUMonitor_x64.dll”…
08:54:33
08:54:33 ---- Application ----
08:54:33 Loading “dxgi.dll”…
08:54:33 Loading “openal32.dll”…
08:54:33 Set 1920x1080 fullscreen video mode
08:54:33
08:54:33 ---- Engine ----
08:54:33 UNIGINE Engine
08:54:33 Version: 2.5-dev superposition-1.1-806d020 Apr 11 2019
08:54:33 Binary: Windows 64-bit Visual C++ 1800 Release
08:54:33 Engine features: OpenGL OpenGL4.4 Direct3D11 OpenAL XPad360 Joystick Editor HalfTexCoords Password
08:54:33 App path: C:/Program Files/Unigine/Superposition Benchmark/bin/
08:54:33 Data path: C:/Program Files/Unigine/Superposition Benchmark/data/
08:54:33 Save path: C:/Users/Petar/Superposition/
08:54:33
08:54:33 ---- System ----
08:54:33 OS: Windows 10 (build 19045) 64-bit
08:54:33 CPU: AMD Ryzen 5 2600 Six-Core Processor 3399MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A AVX AVX2 HTT x6
08:54:33 GPU: Radeon RX 580 Series 31.0.14043.7000 x1
08:54:33 System memory: 16309 MB
08:54:33 Video memory: 8192 MB
08:54:33 Sync threads: 5
08:54:33 Async threads: 6
08:54:33
08:54:33 ---- MathLib ----
08:54:33 Set SSE2 simd processor
08:54:33
08:54:33 ---- Sound ----
08:54:33 Renderer: OpenAL Soft on Speakers (USB Audio Device)
08:54:33 OpenAL vendor: OpenAL Community
08:54:33 OpenAL renderer: OpenAL Soft
08:54:33 OpenAL version: 1.1 ALSOFT 1.18.1
08:54:33 Found AL_EXT_LINEAR_DISTANCE
08:54:33 Found AL_EXT_OFFSET
08:54:33 Found ALC_EXT_EFX
08:54:33 Found ALC_SOFT_HRTF
08:54:33 Found EFX Filter
08:54:33 Found EFX Reverb
08:54:33 Found EAX Reverb
08:54:33 Found QUAD16 format
08:54:33 Found 51CHN16 format
08:54:33 Found 61CHN16 format
08:54:33 Found 71CHN16 format
08:54:33 Device enumeration supported
08:54:33 Maximum sources: 256
08:54:33 Maximum effect slots: 16
08:54:33 Maximum auxiliary sends: 2
08:54:33 Output sampling frequency: 48000hz
08:54:33 Available HRTFs:
08:54:33 0: Built-In 44100hz
08:54:33 1: Built-In 48000hz
08:54:33 HRTF not enabled!
08:54:33
08:54:33 ---- Render ----
08:54:33 Renderer: AMD 8135MB
08:54:33 Direct3D11 desc: Radeon RX 580 Series
08:54:33 Maximum texture size: 16384
08:54:33 Maximum texture units: 16
08:54:33 Maximum texture renders: 8
08:54:33
08:54:33 ---- Physics ----
08:54:33 Physics: Multi-threaded
08:54:33
08:54:33 ---- PathFind ----
08:54:33 PathFind: Multi-threaded
08:54:33
08:54:33 Loading “core/materials/default/unigine_debug.mat” 0 materials 0ms
08:54:33 Loading “core/materials/default/unigine_post.mat” 38 materials 10575 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_render.mat” 62 materials 44339625 shaders 2ms
08:54:33 Loading “core/materials/default/unigine_render_light.mat” 2 materials 201600 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_decal.mat” 3 materials 497664450 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_mesh.mat” 2 materials 5218400054616883425 shaders 3ms
08:54:33 Loading “core/materials/default/unigine_terrain.mat” 2 materials 383400 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_grass.mat” 2 materials 68850 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_particles.mat” 1 material 518400 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_billboards.mat” 4 materials 485325 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_volume.mat” 6 materials 11475 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_gui.mat” 2 materials 6750 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_water.mat” 21 materials 1010700 shaders 6ms
08:54:33 Loading “core/materials/default/unigine_sky.mat” 1 material 9450 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_sensor.mat” 8 materials 900 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_utils.mat” 4 materials 4950 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_clouds.mat” 7 materials 117450 shaders 0ms
08:54:33 Loading “core/properties/unigine.prop” 2 properties 0ms
08:54:33 ---- Interpreter ----
08:54:33 Version: 2.80
08:54:33
08:54:33 Unigine~# world_load superposition/superposition && render_manager_create_textures 1
08:54:33 Loading “superposition/system_script.cpp” 29ms
08:54:33 Loading “core/locale/unigine.locale” dictionary 0ms
08:54:34 Loading “superposition/superposition.cpp” 79ms
08:54:34 Loading “superposition/superposition.mat” 239 materials 32ms
08:54:34 Loading “superposition/vive/vive.mat” 6 materials 0ms
08:54:34 Loading “superposition/shaders/post_filter_selection.mat” 1 material 225 shaders 0ms
08:54:34 Loading “superposition/shaders/post_splash.mat” 1 material 225 shaders 0ms
08:54:34 Loading “superposition/shaders/blackboard.mat” 7 materials 675 shaders 0ms
08:54:34 Loading “superposition/oculus/oculus.mat” 2 materials 0ms
08:54:34 Loading “superposition/tooltips/materials/tooltips.mat” 7 materials 1ms
08:54:34 Loading “superposition/vfx/library_vfx.mat” 7 materials 0ms
08:54:34 Loading “superposition/properties/global_settings.prop” 2 properties 0ms
08:54:34 Loading “superposition/properties/object_types.prop” 17 properties 1ms
08:54:34 Loading “superposition/quality_settings/quality_settings.prop” 1 property 0ms
08:54:34 HRTF not enabled!
08:54:35 Loading “superposition/superposition.world” 1058ms
08:54:36 Preset: 2 (High)
08:54:36 Unigine~# render_terrain_anisotropy 0
08:54:36 Unigine~# render_shaders_quality 2
08:54:36 Unigine~# render_textures_quality 2
08:54:36 Unigine~# render_skip_post_materials 0 && render_shadows 1
08:54:36 Unigine~# render_shadows_screen_space 0
08:54:36 Unigine~# render_virtual_resolution 1920 1080
08:54:39 Unigine~# show_gpu 0
08:54:39 Unigine~# render_manager_create_meshes 1
08:54:39 Unigine~# render_manager_create_shaders 1
08:54:39 Unigine~# render_manager_create_textures 1
08:55:03 Unigine~# render_show_number 6
08:55:03 Unigine~# video_extension 2
08:55:03 Loading “xinput1_4.dll”…
08:55:04 Benchmark running
08:55:05 Unigine~# show_gpu 1
08:58:01 Benchmark stoppedComment
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Originally posted by PeharisI think its the internet now, since i was playing cs1.6 offline without any stutter.
Internet is not my forte but would suggest that you try Firefox instead of Chrome and don`t use any game associated add on/s such as FaceIt etc.
FF needs to be made your default browser and games played without any fancy add on garbage running.
Additional test that you should do, try streaming a video or two, if no stutter in them you know that it is the games servers or a fancy add on causing the problem rather than the internet connection itself.Comment
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Being that the OP has revisited the forum but chose not to reply this thread will be marked and closed.Comment
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