Am having the same problem as this guy, stuttering on CSGO and LOL, but not on Overwatch.
Stuttering in Games
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08:54:33 Using config file “C:/Users/Petar/Superposition/null_config.cfg”
08:54:33
08:54:33 ---- Plugins ----
08:54:33 Loading “GPUMonitor_x64.dll”…
08:54:33
08:54:33 ---- Application ----
08:54:33 Loading “dxgi.dll”…
08:54:33 Loading “openal32.dll”…
08:54:33 Set 1920x1080 fullscreen video mode
08:54:33
08:54:33 ---- Engine ----
08:54:33 UNIGINE Engine
08:54:33 Version: 2.5-dev superposition-1.1-806d020 Apr 11 2019
08:54:33 Binary: Windows 64-bit Visual C++ 1800 Release
08:54:33 Engine features: OpenGL OpenGL4.4 Direct3D11 OpenAL XPad360 Joystick Editor HalfTexCoords Password
08:54:33 App path: C:/Program Files/Unigine/Superposition Benchmark/bin/
08:54:33 Data path: C:/Program Files/Unigine/Superposition Benchmark/data/
08:54:33 Save path: C:/Users/Petar/Superposition/
08:54:33
08:54:33 ---- System ----
08:54:33 OS: Windows 10 (build 19045) 64-bit
08:54:33 CPU: AMD Ryzen 5 2600 Six-Core Processor 3399MHz MMX+ SSE SSE2 SSE3 SSSE3 SSE41 SSE42 SSE4A AVX AVX2 HTT x6
08:54:33 GPU: Radeon RX 580 Series 31.0.14043.7000 x1
08:54:33 System memory: 16309 MB
08:54:33 Video memory: 8192 MB
08:54:33 Sync threads: 5
08:54:33 Async threads: 6
08:54:33
08:54:33 ---- MathLib ----
08:54:33 Set SSE2 simd processor
08:54:33
08:54:33 ---- Sound ----
08:54:33 Renderer: OpenAL Soft on Speakers (USB Audio Device)
08:54:33 OpenAL vendor: OpenAL Community
08:54:33 OpenAL renderer: OpenAL Soft
08:54:33 OpenAL version: 1.1 ALSOFT 1.18.1
08:54:33 Found AL_EXT_LINEAR_DISTANCE
08:54:33 Found AL_EXT_OFFSET
08:54:33 Found ALC_EXT_EFX
08:54:33 Found ALC_SOFT_HRTF
08:54:33 Found EFX Filter
08:54:33 Found EFX Reverb
08:54:33 Found EAX Reverb
08:54:33 Found QUAD16 format
08:54:33 Found 51CHN16 format
08:54:33 Found 61CHN16 format
08:54:33 Found 71CHN16 format
08:54:33 Device enumeration supported
08:54:33 Maximum sources: 256
08:54:33 Maximum effect slots: 16
08:54:33 Maximum auxiliary sends: 2
08:54:33 Output sampling frequency: 48000hz
08:54:33 Available HRTFs:
08:54:33 0: Built-In 44100hz
08:54:33 1: Built-In 48000hz
08:54:33 HRTF not enabled!
08:54:33
08:54:33 ---- Render ----
08:54:33 Renderer: AMD 8135MB
08:54:33 Direct3D11 desc: Radeon RX 580 Series
08:54:33 Maximum texture size: 16384
08:54:33 Maximum texture units: 16
08:54:33 Maximum texture renders: 8
08:54:33
08:54:33 ---- Physics ----
08:54:33 Physics: Multi-threaded
08:54:33
08:54:33 ---- PathFind ----
08:54:33 PathFind: Multi-threaded
08:54:33
08:54:33 Loading “core/materials/default/unigine_debug.mat” 0 materials 0ms
08:54:33 Loading “core/materials/default/unigine_post.mat” 38 materials 10575 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_render.mat” 62 materials 44339625 shaders 2ms
08:54:33 Loading “core/materials/default/unigine_render_light.mat” 2 materials 201600 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_decal.mat” 3 materials 497664450 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_mesh.mat” 2 materials 5218400054616883425 shaders 3ms
08:54:33 Loading “core/materials/default/unigine_terrain.mat” 2 materials 383400 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_grass.mat” 2 materials 68850 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_particles.mat” 1 material 518400 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_billboards.mat” 4 materials 485325 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_volume.mat” 6 materials 11475 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_gui.mat” 2 materials 6750 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_water.mat” 21 materials 1010700 shaders 6ms
08:54:33 Loading “core/materials/default/unigine_sky.mat” 1 material 9450 shaders 1ms
08:54:33 Loading “core/materials/default/unigine_sensor.mat” 8 materials 900 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_utils.mat” 4 materials 4950 shaders 0ms
08:54:33 Loading “core/materials/default/unigine_clouds.mat” 7 materials 117450 shaders 0ms
08:54:33 Loading “core/properties/unigine.prop” 2 properties 0ms
08:54:33 ---- Interpreter ----
08:54:33 Version: 2.80
08:54:33
08:54:33 Unigine~# world_load superposition/superposition && render_manager_create_textures 1
08:54:33 Loading “superposition/system_script.cpp” 29ms
08:54:33 Loading “core/locale/unigine.locale” dictionary 0ms
08:54:34 Loading “superposition/superposition.cpp” 79ms
08:54:34 Loading “superposition/superposition.mat” 239 materials 32ms
08:54:34 Loading “superposition/vive/vive.mat” 6 materials 0ms
08:54:34 Loading “superposition/shaders/post_filter_selection.mat” 1 material 225 shaders 0ms
08:54:34 Loading “superposition/shaders/post_splash.mat” 1 material 225 shaders 0ms
08:54:34 Loading “superposition/shaders/blackboard.mat” 7 materials 675 shaders 0ms
08:54:34 Loading “superposition/oculus/oculus.mat” 2 materials 0ms
08:54:34 Loading “superposition/tooltips/materials/tooltips.mat” 7 materials 1ms
08:54:34 Loading “superposition/vfx/library_vfx.mat” 7 materials 0ms
08:54:34 Loading “superposition/properties/global_settings.prop” 2 properties 0ms
08:54:34 Loading “superposition/properties/object_types.prop” 17 properties 1ms
08:54:34 Loading “superposition/quality_settings/quality_settings.prop” 1 property 0ms
08:54:34 HRTF not enabled!
08:54:35 Loading “superposition/superposition.world” 1058ms
08:54:36 Preset: 2 (High)
08:54:36 Unigine~# render_terrain_anisotropy 0
08:54:36 Unigine~# render_shaders_quality 2
08:54:36 Unigine~# render_textures_quality 2
08:54:36 Unigine~# render_skip_post_materials 0 && render_shadows 1
08:54:36 Unigine~# render_shadows_screen_space 0
08:54:36 Unigine~# render_virtual_resolution 1920 1080
08:54:39 Unigine~# show_gpu 0
08:54:39 Unigine~# render_manager_create_meshes 1
08:54:39 Unigine~# render_manager_create_shaders 1
08:54:39 Unigine~# render_manager_create_textures 1
08:55:03 Unigine~# render_show_number 6
08:55:03 Unigine~# video_extension 2
08:55:03 Loading “xinput1_4.dll”…
08:55:04 Benchmark running
08:55:05 Unigine~# show_gpu 1
08:58:01 Benchmark stoppedComment
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What did I say way back in my reply #16 :unsure: correct drivers installation affects everything as the chipset drivers are what enables the MB to be able to communicate with other components such as the LAN ports etc.Originally posted by PeharisI think its the internet now, since i was playing cs1.6 offline without any stutter.
Internet is not my forte but would suggest that you try Firefox instead of Chrome and don`t use any game associated add on/s such as FaceIt etc.
FF needs to be made your default browser and games played without any fancy add on garbage running.
Additional test that you should do, try streaming a video or two, if no stutter in them you know that it is the games servers or a fancy add on causing the problem rather than the internet connection itself.Comment
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Being that the OP has revisited the forum but chose not to reply this thread will be marked and closed.Comment
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