Hello everyone !
So I work on Unreal Engine and so must build the engine every now and then. The same task work flawlessly on my other (much older) computers.
But lastly I cound not build the engine anymore on my main Workstation as Visual Studio constantly crash with a lot of compiler internal Errors :
[ICODE]1>C:\UE_B\UnrealEngine\Engine\Source\Runtime\Core\ Public\Containers\Map.h(921): fatal error C1001: Internal compiler error. 1>(compiler file 'D:\a\_work\1\s\src\vctools\Compiler\Utc\src\p2\ma in.c', line 225) 1> To work around this problem, try simplifying or changing the program near the locations listed above. 1>If possible please provide a repro here: https://developercommunity.visualstudio.com 1>Please choose the Technical Support command on the Visual C++ 1> Help menu, or open the Technical Support help file for more information[/ICODE]
This continue until complete build failure or system freez and the occasional BSOD.
On the Windows Event Viewer, each VS reported errors are preceded by a Warning of corrected Hardware Failure :
I Tried reinstalling the source code multiple time, on different SSDs, reinstalling different version of Visual Studio multiple time, I formatted my computed and reinstalled it.
I modified my Windows power plan to not allow the CPU to go above 95% power usage.
I ran a CHKdsk disk check, a MemTest86, both without error.
The strange thing is than I fail to put my CPU at fault with other stress test, but the VS build procedure always make it go haywire. A shame considering than I bought it specifically for that task in January 2023.
My Workstation :
[ICODE]OS : Windows 11 Pro Motherboard : ROG STRIX Z790-E GAMING WIFI (BIOS Updated yesterday as part of the troubleshooting process, no change) CPU : Intel i9-13900K RAM : G.Skill Ripjaws F5-6000J3040G32GX2-RS5K 64 Go 2 x 32 Go DDR5 6000 MHz SSD : XPG GAMMIX S70 BLADE 2To x2 (tested on both) HDD : FireCuda 8TB (not used) GPU : NVIDIA GeForce RTX 3090[/ICODE]
Also I saw (very few) other peoples having kind of similar problem a few mouths back, on of them at least was also using the Asus MB + i9 CPU Setup.
Considering the Hardware error is always reported on “Processor APIC ID: 32” I am heavily tempted to think than the issue come from my CPU and than said core is cooked. But I don’t know if what data I have collected so far is proof enough.
Thank you for having read me and I hope you may have insight as to what I should do next.
Not being able to work for now 3 days straight as I just released a product I cannot support is becoming increasingly unfun.
RedYggdrasil
So I work on Unreal Engine and so must build the engine every now and then. The same task work flawlessly on my other (much older) computers.
But lastly I cound not build the engine anymore on my main Workstation as Visual Studio constantly crash with a lot of compiler internal Errors :
[ICODE]1>C:\UE_B\UnrealEngine\Engine\Source\Runtime\Core\ Public\Containers\Map.h(921): fatal error C1001: Internal compiler error. 1>(compiler file 'D:\a\_work\1\s\src\vctools\Compiler\Utc\src\p2\ma in.c', line 225) 1> To work around this problem, try simplifying or changing the program near the locations listed above. 1>If possible please provide a repro here: https://developercommunity.visualstudio.com 1>Please choose the Technical Support command on the Visual C++ 1> Help menu, or open the Technical Support help file for more information[/ICODE]
This continue until complete build failure or system freez and the occasional BSOD.
On the Windows Event Viewer, each VS reported errors are preceded by a Warning of corrected Hardware Failure :
Code:
A corrected hardware error has occurred. Reported by component: Processor Core Error Source: Corrected Machine Check Error Type: Internal parity error Processor APIC ID: 32 The details view of this entry contains further information.
I modified my Windows power plan to not allow the CPU to go above 95% power usage.
I ran a CHKdsk disk check, a MemTest86, both without error.
The strange thing is than I fail to put my CPU at fault with other stress test, but the VS build procedure always make it go haywire. A shame considering than I bought it specifically for that task in January 2023.
My Workstation :
[ICODE]OS : Windows 11 Pro Motherboard : ROG STRIX Z790-E GAMING WIFI (BIOS Updated yesterday as part of the troubleshooting process, no change) CPU : Intel i9-13900K RAM : G.Skill Ripjaws F5-6000J3040G32GX2-RS5K 64 Go 2 x 32 Go DDR5 6000 MHz SSD : XPG GAMMIX S70 BLADE 2To x2 (tested on both) HDD : FireCuda 8TB (not used) GPU : NVIDIA GeForce RTX 3090[/ICODE]
Also I saw (very few) other peoples having kind of similar problem a few mouths back, on of them at least was also using the Asus MB + i9 CPU Setup.
Considering the Hardware error is always reported on “Processor APIC ID: 32” I am heavily tempted to think than the issue come from my CPU and than said core is cooked. But I don’t know if what data I have collected so far is proof enough.
Thank you for having read me and I hope you may have insight as to what I should do next.
Not being able to work for now 3 days straight as I just released a product I cannot support is becoming increasingly unfun.
RedYggdrasil
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