Solved Graphic glitch [ONLY IN COD]

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TiU

PCHF Member
Dec 5, 2020
2
0
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Hey guys, I am having a weird glitch with my in-game graphics of COD: Modern Warfare (I can only talk about Warzone since I don't have Multiplayer).
First here 2 videos for you to visualize my problem:

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As you can see only some parts flicker as if they try to load

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Sorry for the weird monitor stripes, but what I want to show is the sky/clouds flickering

...Now to more specifics about my system:
I just build my PC a week ago.
Specs:
AMD Ryzen 5 3600xt
RTX 2060 super Gainward ghost
MSI MAG B550 TOMAHAWK
Corsair 3200MHz DDR4 16GB RAM
Corsair MP600 M.2 Gen4 SSD 500GB
Seagate 2 TB HDD
Bequiet dark rock pro 4
Bequiet straight power 11 650 Watt 80+ plat

Monitor:
DELL S3220DGF, 165 Hz, 2560x1440

Everything worked fine till today, I followed a tutorial today about the Nvidia Control Panel settings and adjusted mine to the settings of the video.
After I adjusted my settings I started Rainbow Six Siege and I was amazed, my FPS increased from a steady 140 to a steady 190, the graphics looked amazing and extremely sharp (how it looked before didn't even come close to that).
Then I started Modern Warfare Warzone and was shocked by that very annoying glitch you saw in my 2 attached videos.
I figure it is much easier for you to actually be able to help me if I tell you what I changed in the Nvidia control panel and to know my in-game settings for Warzone so here we go:

Nvidia Control Panel settings
Image Sharpening: On, Sharpen 0.5, Ignore film grain 0.17, GPU scaling box checked
Ambient Occlusion: Performance
Anisotropic filtering: Application-controlled
Antialiasing - FXAA: OFF
Antialiasing - gamma correction: On
Antialiasing - Mode: Application-controlled
Antialiasing - Setting: Application-controlled
Antialiasing - Transparency: Off
CUDA - GPUs: All
DSR - Factors: Off
DSR - Smoothness: Off
Low Latency Mode: On
Max Frame Rate: Off
MFAA: Off
OpenGL rendering GPU: GeForce RTX 2060 SUPER
Power management mode: Prefer maximum performance
Preferred refresh rate: Highest available
Shader Cache: On
Texture filtering - Anisotropic sample optimization: On
Texture filtering - Negative LOD bias: Allow
Texture filtering - Quality: High performance
Texture filtering - Trilinear optimization: On
Threaded optimization: Auto
Triple buffering: Off
Vertical sync: Off
Virtual Reality pre-rendered frames: 1
Virtual Reality - Variable Rate Super Sampling: Off

Modern Warfare Settings:
Display
Display Mode: Fullscreen
Screen Refresh Rate: 144
Render Resolution: 100
V-Sync: Disabled
Custom Framerate Limit: Unlimited
Display Gamma: 2.2 sRGB

Details & textures
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality: High
Bullet Impacts: Enabled
Tessellation: All
On-demand texture streaming: Enabled
Daily download limit: 1GB
Texture Cache Size: 16GB
Streaming quality: Normal

Shadow & Lighting
Shadow Map Resolution: Normal
Cache Spot Shadows: Disabled
Cache Sun Shadows: Disabled
Particle Lighting: Low
DirectX Raytracing: Disabled
Ambient occlusion: Disabled
SSR: Disabled

Post Processing Effects
Anti-aliasing: Off
Depth of Field: Disabled
Filmic Strength: 0
World Motion Blur: Disabled
Weapon Motion Blur: Disabled
Film Grain: 0

I hope someone can help me figure out what seems to be the trouble and if possible I would be very happy if you could also explain why this problem only appears in Warzone and not in R6 for example.
Thank you very much in advance guys.
 
Thanks for the update.. Glad you got it working..I will mark your thread.
 
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