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Solved Graphic glitch [ONLY IN COD]

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Hey guys, I am having a weird glitch with my in-game graphics of COD: Modern Warfare (I can only talk about Warzone since I don't have Multiplayer).
First here 2 videos for you to visualize my problem:


As you can see only some parts flicker as if they try to load


Sorry for the weird monitor stripes, but what I want to show is the sky/clouds flickering

...Now to more specifics about my system:
I just build my PC a week ago.
Specs:
AMD Ryzen 5 3600xt
RTX 2060 super Gainward ghost
MSI MAG B550 TOMAHAWK
Corsair 3200MHz DDR4 16GB RAM
Corsair MP600 M.2 Gen4 SSD 500GB
Seagate 2 TB HDD
Bequiet dark rock pro 4
Bequiet straight power 11 650 Watt 80+ plat

Monitor:
DELL S3220DGF, 165 Hz, 2560x1440

Everything worked fine till today, I followed a tutorial today about the Nvidia Control Panel settings and adjusted mine to the settings of the video.
After I adjusted my settings I started Rainbow Six Siege and I was amazed, my FPS increased from a steady 140 to a steady 190, the graphics looked amazing and extremely sharp (how it looked before didn't even come close to that).
Then I started Modern Warfare Warzone and was shocked by that very annoying glitch you saw in my 2 attached videos.
I figure it is much easier for you to actually be able to help me if I tell you what I changed in the Nvidia control panel and to know my in-game settings for Warzone so here we go:

Nvidia Control Panel settings
Image Sharpening: On, Sharpen 0.5, Ignore film grain 0.17, GPU scaling box checked
Ambient Occlusion: Performance
Anisotropic filtering: Application-controlled
Antialiasing - FXAA: OFF
Antialiasing - gamma correction: On
Antialiasing - Mode: Application-controlled
Antialiasing - Setting: Application-controlled
Antialiasing - Transparency: Off
CUDA - GPUs: All
DSR - Factors: Off
DSR - Smoothness: Off
Low Latency Mode: On
Max Frame Rate: Off
MFAA: Off
OpenGL rendering GPU: GeForce RTX 2060 SUPER
Power management mode: Prefer maximum performance
Preferred refresh rate: Highest available
Shader Cache: On
Texture filtering - Anisotropic sample optimization: On
Texture filtering - Negative LOD bias: Allow
Texture filtering - Quality: High performance
Texture filtering - Trilinear optimization: On
Threaded optimization: Auto
Triple buffering: Off
Vertical sync: Off
Virtual Reality pre-rendered frames: 1
Virtual Reality - Variable Rate Super Sampling: Off

Modern Warfare Settings:
Display
Display Mode: Fullscreen
Screen Refresh Rate: 144
Render Resolution: 100
V-Sync: Disabled
Custom Framerate Limit: Unlimited
Display Gamma: 2.2 sRGB

Details & textures
Texture Resolution: High
Texture Filter Anisotropic: High
Particle Quality: High
Bullet Impacts: Enabled
Tessellation: All
On-demand texture streaming: Enabled
Daily download limit: 1GB
Texture Cache Size: 16GB
Streaming quality: Normal

Shadow & Lighting
Shadow Map Resolution: Normal
Cache Spot Shadows: Disabled
Cache Sun Shadows: Disabled
Particle Lighting: Low
DirectX Raytracing: Disabled
Ambient occlusion: Disabled
SSR: Disabled

Post Processing Effects
Anti-aliasing: Off
Depth of Field: Disabled
Filmic Strength: 0
World Motion Blur: Disabled
Weapon Motion Blur: Disabled
Film Grain: 0

I hope someone can help me figure out what seems to be the trouble and if possible I would be very happy if you could also explain why this problem only appears in Warzone and not in R6 for example.
Thank you very much in advance guys.
 
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